Track maps/diagrams are not always accurate. During the classroom session of the first day, I looked at the big track map they had posted on the wall, and quickly memorized it. Not only was the map not to scale, but it didn't reveal that many of the turns were increasing or decreasing radius. When I got out on the track, I couldn't tell the increasing or decreasing radius of all the corners. The instructors probably went over it but I wasn't paying attention. For much of the second day, my instructor kept telling me to apex turn 7 earlier and earlier, I did but he said I was still missing the apex. It didn't make since to me as I had the inaccurate track make ingrained in my head. Sometime on the third day I realized it was an increasing radius turn and it made sense.

Along those lines, I realize now that increasing or decreasing radius turns greatly change where to apex the corner. If I was just driving myself, I would have continued to apex many of the corners like they were constant radius and would have thought it felt fine probably. Satellite images are a good way to determine the exact layouts of the track.

What you can't tell from the satellite is subtle differences in grip in different places and slight camber changes. Even with my limited experience, I could feel on the third day how much moving off the traditional line through the downhill esses at VIR south was much faster. No video game I've played can emulate this accurately.

Looking far ahead is extremely important, it helps you put the car where you want it and more consistently. In video games, especially older ones, you cannot really look that far ahead due to pixelation. I knew this but still have to consciously force myself to do it.

I still need to work a lot on braking. I wasn't able to work on it as much as I hoped because the braking exercise got rained out and instead became a rain driving/car control exercise. The brake pedal on a cheap set for computer/video games is not progressive at all and it is really hard to get a feel for the threshold with them. Brakes in street cars are significantly different from race cars as they are power assisted and the pedal travels a lot. In indoor karting, brakes are barely used and make a very minimal difference it lap times.

Race cars are pretty difficult to launch smoothly, but who cares about launching smoothly anyway! For me its not so much that the engagement travel is short, in fact in these cars it didn't feel that short, but because the pedal was so firm, it was difficult to modulate the pedal through the engagement zone.

I feel pretty confident with my car control. I never spun out in 3 days despite getting it sideways a few times. It's very instinctive to me and I just feel I can feel the rear of the car step out and make a steering correction faster then most. I honestly think playing video games, driving a rear wheel drive car with crappy narrow tires on the street in rain and snow as a teenager, Indoor karting on a very slick track surface, and watching a lot of onboard video from the internet and TV have helped me with this.